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- //===-- ThreadPlan.h --------------------------------------------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLDB_TARGET_THREADPLAN_H
- #define LLDB_TARGET_THREADPLAN_H
- #include <mutex>
- #include <string>
- #include "lldb/Target/Process.h"
- #include "lldb/Target/StopInfo.h"
- #include "lldb/Target/Target.h"
- #include "lldb/Target/Thread.h"
- #include "lldb/Target/ThreadPlanTracer.h"
- #include "lldb/Utility/UserID.h"
- #include "lldb/lldb-private.h"
- namespace lldb_private {
- // ThreadPlan:
- //
- // This is the pure virtual base class for thread plans.
- //
- // The thread plans provide the "atoms" of behavior that all the logical
- // process control, either directly from commands or through more complex
- // composite plans will rely on.
- //
- // Plan Stack:
- //
- // The thread maintaining a thread plan stack, and you program the actions of
- // a particular thread by pushing plans onto the plan stack. There is always
- // a "Current" plan, which is the top of the plan stack, though in some cases
- // a plan may defer to plans higher in the stack for some piece of information
- // (let us define that the plan stack grows downwards).
- //
- // The plan stack is never empty, there is always a Base Plan which persists
- // through the life of the running process.
- //
- //
- // Creating Plans:
- //
- // The thread plan is generally created and added to the plan stack through
- // the QueueThreadPlanFor... API in lldb::Thread. Those API's will return the
- // plan that performs the named operation in a manner appropriate for the
- // current process. The plans in lldb/source/Target are generic
- // implementations, but a Process plugin can override them.
- //
- // ValidatePlan is then called. If it returns false, the plan is unshipped.
- // This is a little convenience which keeps us from having to error out of the
- // constructor.
- //
- // Then the plan is added to the plan stack. When the plan is added to the
- // plan stack its DidPush will get called. This is useful if a plan wants to
- // push any additional plans as it is constructed, since you need to make sure
- // you're already on the stack before you push additional plans.
- //
- // Completed Plans:
- //
- // When the target process stops the plans are queried, among other things,
- // for whether their job is done. If it is they are moved from the plan stack
- // to the Completed Plan stack in reverse order from their position on the
- // plan stack (since multiple plans may be done at a given stop.) This is
- // used primarily so that the lldb::Thread::StopInfo for the thread can be set
- // properly. If one plan pushes another to achieve part of its job, but it
- // doesn't want that sub-plan to be the one that sets the StopInfo, then call
- // SetPrivate on the sub-plan when you create it, and the Thread will pass
- // over that plan in reporting the reason for the stop.
- //
- // Discarded plans:
- //
- // Your plan may also get discarded, i.e. moved from the plan stack to the
- // "discarded plan stack". This can happen, for instance, if the plan is
- // calling a function and the function call crashes and you want to unwind the
- // attempt to call. So don't assume that your plan will always successfully
- // stop. Which leads to:
- //
- // Cleaning up after your plans:
- //
- // When the plan is moved from the plan stack its WillPop method is always
- // called, no matter why. Once it is moved off the plan stack it is done, and
- // won't get a chance to run again. So you should undo anything that affects
- // target state in this method. But be sure to leave the plan able to
- // correctly fill the StopInfo, however. N.B. Don't wait to do clean up
- // target state till the destructor, since that will usually get called when
- // the target resumes, and you want to leave the target state correct for new
- // plans in the time between when your plan gets unshipped and the next
- // resume.
- //
- // Thread State Checkpoint:
- //
- // Note that calling functions on target process (ThreadPlanCallFunction)
- // changes current thread state. The function can be called either by direct
- // user demand or internally, for example lldb allocates memory on device to
- // calculate breakpoint condition expression - on Linux it is performed by
- // calling mmap on device. ThreadStateCheckpoint saves Thread state (stop
- // info and completed plan stack) to restore it after completing function
- // call.
- //
- // Over the lifetime of the plan, various methods of the ThreadPlan are then
- // called in response to changes of state in the process we are debugging as
- // follows:
- //
- // Resuming:
- //
- // When the target process is about to be restarted, the plan's WillResume
- // method is called, giving the plan a chance to prepare for the run. If
- // WillResume returns false, then the process is not restarted. Be sure to
- // set an appropriate error value in the Process if you have to do this.
- // Note, ThreadPlans actually implement DoWillResume, WillResume wraps that
- // call.
- //
- // Next the "StopOthers" method of all the threads are polled, and if one
- // thread's Current plan returns "true" then only that thread gets to run. If
- // more than one returns "true" the threads that want to run solo get run one
- // by one round robin fashion. Otherwise all are let to run.
- //
- // Note, the way StopOthers is implemented, the base class implementation just
- // asks the previous plan. So if your plan has no opinion about whether it
- // should run stopping others or not, just don't implement StopOthers, and the
- // parent will be asked.
- //
- // Finally, for each thread that is running, it run state is set to the return
- // of RunState from the thread's Current plan.
- //
- // Responding to a stop:
- //
- // When the target process stops, the plan is called in the following stages:
- //
- // First the thread asks the Current Plan if it can handle this stop by
- // calling PlanExplainsStop. If the Current plan answers "true" then it is
- // asked if the stop should percolate all the way to the user by calling the
- // ShouldStop method. If the current plan doesn't explain the stop, then we
- // query up the plan stack for a plan that does explain the stop. The plan
- // that does explain the stop then needs to figure out what to do about the
- // plans below it in the stack. If the stop is recoverable, then the plan
- // that understands it can just do what it needs to set up to restart, and
- // then continue. Otherwise, the plan that understood the stop should call
- // DiscardPlanStack to clean up the stack below it. Note, plans actually
- // implement DoPlanExplainsStop, the result is cached in PlanExplainsStop so
- // the DoPlanExplainsStop itself will only get called once per stop.
- //
- // Master plans:
- //
- // In the normal case, when we decide to stop, we will collapse the plan
- // stack up to the point of the plan that understood the stop reason.
- // However, if a plan wishes to stay on the stack after an event it didn't
- // directly handle it can designate itself a "Master" plan by responding true
- // to IsMasterPlan, and then if it wants not to be discarded, it can return
- // false to OkayToDiscard, and it and all its dependent plans will be
- // preserved when we resume execution.
- //
- // The other effect of being a master plan is that when the Master plan is
- // done , if it has set "OkayToDiscard" to false, then it will be popped &
- // execution will stop and return to the user. Remember that if OkayToDiscard
- // is false, the plan will be popped and control will be given to the next
- // plan above it on the stack So setting OkayToDiscard to false means the
- // user will regain control when the MasterPlan is completed.
- //
- // Between these two controls this allows things like: a
- // MasterPlan/DontDiscard Step Over to hit a breakpoint, stop and return
- // control to the user, but then when the user continues, the step out
- // succeeds. Even more tricky, when the breakpoint is hit, the user can
- // continue to step in/step over/etc, and finally when they continue, they
- // will finish up the Step Over.
- //
- // FIXME: MasterPlan & OkayToDiscard aren't really orthogonal. MasterPlan
- // designation means that this plan controls it's fate and the fate of plans
- // below it. OkayToDiscard tells whether the MasterPlan wants to stay on the
- // stack. I originally thought "MasterPlan-ness" would need to be a fixed
- // characteristic of a ThreadPlan, in which case you needed the extra control.
- // But that doesn't seem to be true. So we should be able to convert to only
- // MasterPlan status to mean the current "MasterPlan/DontDiscard". Then no
- // plans would be MasterPlans by default, and you would set the ones you
- // wanted to be "user level" in this way.
- //
- //
- // Actually Stopping:
- //
- // If a plan says responds "true" to ShouldStop, then it is asked if it's job
- // is complete by calling MischiefManaged. If that returns true, the plan is
- // popped from the plan stack and added to the Completed Plan Stack. Then the
- // next plan in the stack is asked if it ShouldStop, and it returns "true",
- // it is asked if it is done, and if yes popped, and so on till we reach a
- // plan that is not done.
- //
- // Since you often know in the ShouldStop method whether your plan is
- // complete, as a convenience you can call SetPlanComplete and the ThreadPlan
- // implementation of MischiefManaged will return "true", without your having
- // to redo the calculation when your sub-classes MischiefManaged is called.
- // If you call SetPlanComplete, you can later use IsPlanComplete to determine
- // whether the plan is complete. This is only a convenience for sub-classes,
- // the logic in lldb::Thread will only call MischiefManaged.
- //
- // One slightly tricky point is you have to be careful using SetPlanComplete
- // in PlanExplainsStop because you are not guaranteed that PlanExplainsStop
- // for a plan will get called before ShouldStop gets called. If your sub-plan
- // explained the stop and then popped itself, only your ShouldStop will get
- // called.
- //
- // If ShouldStop for any thread returns "true", then the WillStop method of
- // the Current plan of all threads will be called, the stop event is placed on
- // the Process's public broadcaster, and control returns to the upper layers
- // of the debugger.
- //
- // Reporting the stop:
- //
- // When the process stops, the thread is given a StopReason, in the form of a
- // StopInfo object. If there is a completed plan corresponding to the stop,
- // then the "actual" stop reason can be suppressed, and instead a
- // StopInfoThreadPlan object will be cons'ed up from the top completed plan in
- // the stack. However, if the plan doesn't want to be the stop reason, then
- // it can call SetPlanComplete and pass in "false" for the "success"
- // parameter. In that case, the real stop reason will be used instead. One
- // example of this is the "StepRangeStepIn" thread plan. If it stops because
- // of a crash or breakpoint hit, it wants to unship itself, because it isn't
- // so useful to have step in keep going after a breakpoint hit. But it can't
- // be the reason for the stop or no-one would see that they had hit a
- // breakpoint.
- //
- // Cleaning up the plan stack:
- //
- // One of the complications of MasterPlans is that you may get past the limits
- // of a plan without triggering it to clean itself up. For instance, if you
- // are doing a MasterPlan StepOver, and hit a breakpoint in a called function,
- // then step over enough times to step out of the initial StepOver range, each
- // of the step overs will explain the stop & take themselves off the stack,
- // but control would never be returned to the original StepOver. Eventually,
- // the user will continue, and when that continue stops, the old stale
- // StepOver plan that was left on the stack will get woken up and notice it is
- // done. But that can leave junk on the stack for a while. To avoid that, the
- // plans implement a "IsPlanStale" method, that can check whether it is
- // relevant anymore. On stop, after the regular plan negotiation, the
- // remaining plan stack is consulted and if any plan says it is stale, it and
- // the plans below it are discarded from the stack.
- //
- // Automatically Resuming:
- //
- // If ShouldStop for all threads returns "false", then the target process will
- // resume. This then cycles back to Resuming above.
- //
- // Reporting eStateStopped events when the target is restarted:
- //
- // If a plan decides to auto-continue the target by returning "false" from
- // ShouldStop, then it will be asked whether the Stopped event should still be
- // reported. For instance, if you hit a breakpoint that is a User set
- // breakpoint, but the breakpoint callback said to continue the target
- // process, you might still want to inform the upper layers of lldb that the
- // stop had happened. The way this works is every thread gets to vote on
- // whether to report the stop. If all votes are eVoteNoOpinion, then the
- // thread list will decide what to do (at present it will pretty much always
- // suppress these stopped events.) If there is an eVoteYes, then the event
- // will be reported regardless of the other votes. If there is an eVoteNo and
- // no eVoteYes's, then the event won't be reported.
- //
- // One other little detail here, sometimes a plan will push another plan onto
- // the plan stack to do some part of the first plan's job, and it would be
- // convenient to tell that plan how it should respond to ShouldReportStop.
- // You can do that by setting the report_stop_vote in the child plan when you
- // create it.
- //
- // Suppressing the initial eStateRunning event:
- //
- // The private process running thread will take care of ensuring that only one
- // "eStateRunning" event will be delivered to the public Process broadcaster
- // per public eStateStopped event. However there are some cases where the
- // public state of this process is eStateStopped, but a thread plan needs to
- // restart the target, but doesn't want the running event to be publicly
- // broadcast. The obvious example of this is running functions by hand as
- // part of expression evaluation. To suppress the running event return
- // eVoteNo from ShouldReportStop, to force a running event to be reported
- // return eVoteYes, in general though you should return eVoteNoOpinion which
- // will allow the ThreadList to figure out the right thing to do. The
- // report_run_vote argument to the constructor works like report_stop_vote, and
- // is a way for a plan to instruct a sub-plan on how to respond to
- // ShouldReportStop.
- class ThreadPlan : public std::enable_shared_from_this<ThreadPlan>,
- public UserID {
- public:
- // We use these enums so that we can cast a base thread plan to it's real
- // type without having to resort to dynamic casting.
- enum ThreadPlanKind {
- eKindGeneric,
- eKindNull,
- eKindBase,
- eKindCallFunction,
- eKindPython,
- eKindStepInstruction,
- eKindStepOut,
- eKindStepOverBreakpoint,
- eKindStepOverRange,
- eKindStepInRange,
- eKindRunToAddress,
- eKindStepThrough,
- eKindStepUntil
- };
- virtual ~ThreadPlan();
- /// Returns the name of this thread plan.
- ///
- /// \return
- /// A const char * pointer to the thread plan's name.
- const char *GetName() const { return m_name.c_str(); }
- /// Returns the Thread that is using this thread plan.
- ///
- /// \return
- /// A pointer to the thread plan's owning thread.
- Thread &GetThread();
- Target &GetTarget();
- const Target &GetTarget() const;
- /// Clear the Thread* cache.
- ///
- /// This is useful in situations like when a new Thread list is being
- /// generated.
- void ClearThreadCache();
- /// Print a description of this thread to the stream \a s.
- /// \a thread. Don't expect that the result of GetThread is valid in
- /// the description method. This might get called when the underlying
- /// Thread has not been reported, so we only know the TID and not the thread.
- ///
- /// \param[in] s
- /// The stream to which to print the description.
- ///
- /// \param[in] level
- /// The level of description desired. Note that eDescriptionLevelBrief
- /// will be used in the stop message printed when the plan is complete.
- virtual void GetDescription(Stream *s, lldb::DescriptionLevel level) = 0;
- /// Returns whether this plan could be successfully created.
- ///
- /// \param[in] error
- /// A stream to which to print some reason why the plan could not be
- /// created.
- /// Can be NULL.
- ///
- /// \return
- /// \b true if the plan should be queued, \b false otherwise.
- virtual bool ValidatePlan(Stream *error) = 0;
- bool TracerExplainsStop() {
- if (!m_tracer_sp)
- return false;
- else
- return m_tracer_sp->TracerExplainsStop();
- }
- lldb::StateType RunState();
- bool PlanExplainsStop(Event *event_ptr);
- virtual bool ShouldStop(Event *event_ptr) = 0;
- /// Returns whether this thread plan overrides the `ShouldStop` of
- /// subsequently processed plans.
- ///
- /// When processing the thread plan stack, this function gives plans the
- /// ability to continue - even when subsequent plans return true from
- /// `ShouldStop`. \see Thread::ShouldStop
- virtual bool ShouldAutoContinue(Event *event_ptr) { return false; }
- // Whether a "stop class" event should be reported to the "outside world".
- // In general if a thread plan is active, events should not be reported.
- virtual Vote ShouldReportStop(Event *event_ptr);
- Vote ShouldReportRun(Event *event_ptr);
- virtual void SetStopOthers(bool new_value);
- virtual bool StopOthers();
- // This is the wrapper for DoWillResume that does generic ThreadPlan logic,
- // then calls DoWillResume.
- bool WillResume(lldb::StateType resume_state, bool current_plan);
- virtual bool WillStop() = 0;
- bool IsMasterPlan() { return m_is_master_plan; }
- bool SetIsMasterPlan(bool value) {
- bool old_value = m_is_master_plan;
- m_is_master_plan = value;
- return old_value;
- }
- virtual bool OkayToDiscard();
- void SetOkayToDiscard(bool value) { m_okay_to_discard = value; }
- // The base class MischiefManaged does some cleanup - so you have to call it
- // in your MischiefManaged derived class.
- virtual bool MischiefManaged();
- virtual void ThreadDestroyed() {
- // Any cleanup that a plan might want to do in case the thread goes away in
- // the middle of the plan being queued on a thread can be done here.
- }
- bool GetPrivate() { return m_plan_private; }
- void SetPrivate(bool input) { m_plan_private = input; }
- virtual void DidPush();
- virtual void WillPop();
- ThreadPlanKind GetKind() const { return m_kind; }
- bool IsPlanComplete();
- void SetPlanComplete(bool success = true);
- virtual bool IsPlanStale() { return false; }
- bool PlanSucceeded() { return m_plan_succeeded; }
- virtual bool IsBasePlan() { return false; }
- lldb::ThreadPlanTracerSP &GetThreadPlanTracer() { return m_tracer_sp; }
- void SetThreadPlanTracer(lldb::ThreadPlanTracerSP new_tracer_sp) {
- m_tracer_sp = new_tracer_sp;
- }
- void DoTraceLog() {
- if (m_tracer_sp && m_tracer_sp->TracingEnabled())
- m_tracer_sp->Log();
- }
- // If the completion of the thread plan stepped out of a function, the return
- // value of the function might have been captured by the thread plan
- // (currently only ThreadPlanStepOut does this.) If so, the ReturnValueObject
- // can be retrieved from here.
- virtual lldb::ValueObjectSP GetReturnValueObject() {
- return lldb::ValueObjectSP();
- }
- // If the thread plan managing the evaluation of a user expression lives
- // longer than the command that instigated the expression (generally because
- // the expression evaluation hit a breakpoint, and the user regained control
- // at that point) a subsequent process control command step/continue/etc.
- // might complete the expression evaluations. If so, the result of the
- // expression evaluation will show up here.
- virtual lldb::ExpressionVariableSP GetExpressionVariable() {
- return lldb::ExpressionVariableSP();
- }
- // If a thread plan stores the state before it was run, then you might want
- // to restore the state when it is done. This will do that job. This is
- // mostly useful for artificial plans like CallFunction plans.
- virtual void RestoreThreadState() {}
- virtual bool IsVirtualStep() { return false; }
- bool SetIterationCount(size_t count) {
- if (m_takes_iteration_count) {
- // Don't tell me to do something 0 times...
- if (count == 0)
- return false;
- m_iteration_count = count;
- }
- return m_takes_iteration_count;
- }
- protected:
- // Constructors and Destructors
- ThreadPlan(ThreadPlanKind kind, const char *name, Thread &thread,
- Vote report_stop_vote, Vote report_run_vote);
- // Classes that inherit from ThreadPlan can see and modify these
- virtual bool DoWillResume(lldb::StateType resume_state, bool current_plan) {
- return true;
- }
- virtual bool DoPlanExplainsStop(Event *event_ptr) = 0;
- // This pushes a plan onto the plan stack of the current plan's thread.
- // Also sets the plans to private and not master plans. A plan pushed by
- // another thread plan is never either of the above.
- void PushPlan(lldb::ThreadPlanSP &thread_plan_sp) {
- GetThread().PushPlan(thread_plan_sp);
- thread_plan_sp->SetPrivate(true);
- thread_plan_sp->SetIsMasterPlan(false);
- }
- // This gets the previous plan to the current plan (for forwarding requests).
- // This is mostly a formal requirement, it allows us to make the Thread's
- // GetPreviousPlan protected, but only friend ThreadPlan to thread.
- ThreadPlan *GetPreviousPlan() { return GetThread().GetPreviousPlan(this); }
- // This forwards the private Thread::GetPrivateStopInfo which is generally
- // what ThreadPlan's need to know.
- lldb::StopInfoSP GetPrivateStopInfo() {
- return GetThread().GetPrivateStopInfo();
- }
- void SetStopInfo(lldb::StopInfoSP stop_reason_sp) {
- GetThread().SetStopInfo(stop_reason_sp);
- }
- virtual lldb::StateType GetPlanRunState() = 0;
- bool IsUsuallyUnexplainedStopReason(lldb::StopReason);
- Status m_status;
- Process &m_process;
- lldb::tid_t m_tid;
- Vote m_report_stop_vote;
- Vote m_report_run_vote;
- bool m_takes_iteration_count;
- bool m_could_not_resolve_hw_bp;
- int32_t m_iteration_count = 1;
- private:
- void CachePlanExplainsStop(bool does_explain) {
- m_cached_plan_explains_stop = does_explain ? eLazyBoolYes : eLazyBoolNo;
- }
- // For ThreadPlan only
- static lldb::user_id_t GetNextID();
- Thread *m_thread; // Stores a cached value of the thread, which is set to
- // nullptr when the thread resumes. Don't use this anywhere
- // but ThreadPlan::GetThread().
- ThreadPlanKind m_kind;
- std::string m_name;
- std::recursive_mutex m_plan_complete_mutex;
- LazyBool m_cached_plan_explains_stop;
- bool m_plan_complete;
- bool m_plan_private;
- bool m_okay_to_discard;
- bool m_is_master_plan;
- bool m_plan_succeeded;
- lldb::ThreadPlanTracerSP m_tracer_sp;
- ThreadPlan(const ThreadPlan &) = delete;
- const ThreadPlan &operator=(const ThreadPlan &) = delete;
- };
- // ThreadPlanNull:
- // Threads are assumed to always have at least one plan on the plan stack. This
- // is put on the plan stack when a thread is destroyed so that if you
- // accidentally access a thread after it is destroyed you won't crash. But
- // asking questions of the ThreadPlanNull is definitely an error.
- class ThreadPlanNull : public ThreadPlan {
- public:
- ThreadPlanNull(Thread &thread);
- ~ThreadPlanNull() override;
- void GetDescription(Stream *s, lldb::DescriptionLevel level) override;
- bool ValidatePlan(Stream *error) override;
- bool ShouldStop(Event *event_ptr) override;
- bool MischiefManaged() override;
- bool WillStop() override;
- bool IsBasePlan() override { return true; }
- bool OkayToDiscard() override { return false; }
- const Status &GetStatus() { return m_status; }
- protected:
- bool DoPlanExplainsStop(Event *event_ptr) override;
- lldb::StateType GetPlanRunState() override;
- ThreadPlanNull(const ThreadPlanNull &) = delete;
- const ThreadPlanNull &operator=(const ThreadPlanNull &) = delete;
- };
- } // namespace lldb_private
- #endif // LLDB_TARGET_THREADPLAN_H
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