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- //===-- Breakpoint.h --------------------------------------------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLDB_BREAKPOINT_BREAKPOINT_H
- #define LLDB_BREAKPOINT_BREAKPOINT_H
- #include <memory>
- #include <string>
- #include <unordered_set>
- #include <vector>
- #include "lldb/Breakpoint/BreakpointID.h"
- #include "lldb/Breakpoint/BreakpointLocationCollection.h"
- #include "lldb/Breakpoint/BreakpointLocationList.h"
- #include "lldb/Breakpoint/BreakpointName.h"
- #include "lldb/Breakpoint/BreakpointOptions.h"
- #include "lldb/Breakpoint/Stoppoint.h"
- #include "lldb/Breakpoint/StoppointHitCounter.h"
- #include "lldb/Core/SearchFilter.h"
- #include "lldb/Utility/Event.h"
- #include "lldb/Utility/StringList.h"
- #include "lldb/Utility/StructuredData.h"
- namespace lldb_private {
- /// \class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that
- /// manages logical breakpoint setting.
- /// General Outline:
- /// A breakpoint has four main parts, a filter, a resolver, the list of
- /// breakpoint
- /// locations that have been determined for the filter/resolver pair, and
- /// finally a set of options for the breakpoint.
- ///
- /// \b Filter:
- /// This is an object derived from SearchFilter. It manages the search for
- /// breakpoint location matches through the symbols in the module list of the
- /// target that owns it. It also filters out locations based on whatever
- /// logic it wants.
- ///
- /// \b Resolver:
- /// This is an object derived from BreakpointResolver. It provides a callback
- /// to the filter that will find breakpoint locations. How it does this is
- /// determined by what kind of resolver it is.
- ///
- /// The Breakpoint class also provides constructors for the common breakpoint
- /// cases which make the appropriate filter and resolver for you.
- ///
- /// \b Location List:
- /// This stores the breakpoint locations that have been determined to date.
- /// For a given breakpoint, there will be only one location with a given
- /// address. Adding a location at an already taken address will just return
- /// the location already at that address. Locations can be looked up by ID,
- /// or by address.
- ///
- /// \b Options:
- /// This includes:
- /// \b Enabled/Disabled
- /// \b Ignore Count
- /// \b Callback
- /// \b Condition
- /// Note, these options can be set on the breakpoint, and they can also be set
- /// on the individual locations. The options set on the breakpoint take
- /// precedence over the options set on the individual location. So for
- /// instance disabling the breakpoint will cause NONE of the locations to get
- /// hit. But if the breakpoint is enabled, then the location's enabled state
- /// will be checked to determine whether to insert that breakpoint location.
- /// Similarly, if the breakpoint condition says "stop", we won't check the
- /// location's condition. But if the breakpoint condition says "continue",
- /// then we will check the location for whether to actually stop or not. One
- /// subtle point worth observing here is that you don't actually stop at a
- /// Breakpoint, you always stop at one of its locations. So the "should stop"
- /// tests are done by the location, not by the breakpoint.
- class Breakpoint : public std::enable_shared_from_this<Breakpoint>,
- public Stoppoint {
- public:
- static ConstString GetEventIdentifier();
- /// An enum specifying the match style for breakpoint settings. At present
- /// only used for function name style breakpoints.
- enum MatchType { Exact, Regexp, Glob };
- private:
- enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName };
- static const char
- *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
- static const char *GetKey(OptionNames enum_value) {
- return g_option_names[static_cast<uint32_t>(enum_value)];
- }
- public:
- class BreakpointEventData : public EventData {
- public:
- BreakpointEventData(lldb::BreakpointEventType sub_type,
- const lldb::BreakpointSP &new_breakpoint_sp);
- ~BreakpointEventData() override;
- static ConstString GetFlavorString();
- ConstString GetFlavor() const override;
- lldb::BreakpointEventType GetBreakpointEventType() const;
- lldb::BreakpointSP &GetBreakpoint();
- BreakpointLocationCollection &GetBreakpointLocationCollection() {
- return m_locations;
- }
- void Dump(Stream *s) const override;
- static lldb::BreakpointEventType
- GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp);
- static lldb::BreakpointSP
- GetBreakpointFromEvent(const lldb::EventSP &event_sp);
- static lldb::BreakpointLocationSP
- GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp,
- uint32_t loc_idx);
- static size_t
- GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp);
- static const BreakpointEventData *
- GetEventDataFromEvent(const Event *event_sp);
- private:
- lldb::BreakpointEventType m_breakpoint_event;
- lldb::BreakpointSP m_new_breakpoint_sp;
- BreakpointLocationCollection m_locations;
- BreakpointEventData(const BreakpointEventData &) = delete;
- const BreakpointEventData &operator=(const BreakpointEventData &) = delete;
- };
- // Saving & restoring breakpoints:
- static lldb::BreakpointSP CreateFromStructuredData(
- lldb::TargetSP target_sp, StructuredData::ObjectSP &data_object_sp,
- Status &error);
- static bool
- SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp,
- std::vector<std::string> &names);
- virtual StructuredData::ObjectSP SerializeToStructuredData();
- static const char *GetSerializationKey() { return "Breakpoint"; }
- /// Destructor.
- ///
- /// The destructor is not virtual since there should be no reason to
- /// subclass breakpoints. The varieties of breakpoints are specified
- /// instead by providing different resolvers & filters.
- ~Breakpoint() override;
- // Methods
- /// Tell whether this breakpoint is an "internal" breakpoint. \return
- /// Returns \b true if this is an internal breakpoint, \b false otherwise.
- bool IsInternal() const;
- /// Standard "Dump" method. At present it does nothing.
- void Dump(Stream *s) override;
- // The next set of methods provide ways to tell the breakpoint to update it's
- // location list - usually done when modules appear or disappear.
- /// Tell this breakpoint to clear all its breakpoint sites. Done when the
- /// process holding the breakpoint sites is destroyed.
- void ClearAllBreakpointSites();
- /// Tell this breakpoint to scan it's target's module list and resolve any
- /// new locations that match the breakpoint's specifications.
- void ResolveBreakpoint();
- /// Tell this breakpoint to scan a given module list and resolve any new
- /// locations that match the breakpoint's specifications.
- ///
- /// \param[in] module_list
- /// The list of modules to look in for new locations.
- ///
- /// \param[in] send_event
- /// If \b true, send a breakpoint location added event for non-internal
- /// breakpoints.
- void ResolveBreakpointInModules(ModuleList &module_list,
- bool send_event = true);
- /// Tell this breakpoint to scan a given module list and resolve any new
- /// locations that match the breakpoint's specifications.
- ///
- /// \param[in] module_list
- /// The list of modules to look in for new locations.
- ///
- /// \param[in] new_locations
- /// Fills new_locations with the new locations that were made.
- void ResolveBreakpointInModules(ModuleList &module_list,
- BreakpointLocationCollection &new_locations);
- /// Like ResolveBreakpointInModules, but allows for "unload" events, in
- /// which case we will remove any locations that are in modules that got
- /// unloaded.
- ///
- /// \param[in] changed_modules
- /// The list of modules to look in for new locations.
- /// \param[in] load_event
- /// If \b true then the modules were loaded, if \b false, unloaded.
- /// \param[in] delete_locations
- /// If \b true then the modules were unloaded delete any locations in the
- /// changed modules.
- void ModulesChanged(ModuleList &changed_modules, bool load_event,
- bool delete_locations = false);
- /// Tells the breakpoint the old module \a old_module_sp has been replaced
- /// by new_module_sp (usually because the underlying file has been rebuilt,
- /// and the old version is gone.)
- ///
- /// \param[in] old_module_sp
- /// The old module that is going away.
- /// \param[in] new_module_sp
- /// The new module that is replacing it.
- void ModuleReplaced(lldb::ModuleSP old_module_sp,
- lldb::ModuleSP new_module_sp);
- // The next set of methods provide access to the breakpoint locations for
- // this breakpoint.
- /// Add a location to the breakpoint's location list. This is only meant to
- /// be called by the breakpoint's resolver. FIXME: how do I ensure that?
- ///
- /// \param[in] addr
- /// The Address specifying the new location.
- /// \param[out] new_location
- /// Set to \b true if a new location was created, to \b false if there
- /// already was a location at this Address.
- /// \return
- /// Returns a pointer to the new location.
- lldb::BreakpointLocationSP AddLocation(const Address &addr,
- bool *new_location = nullptr);
- /// Find a breakpoint location by Address.
- ///
- /// \param[in] addr
- /// The Address specifying the location.
- /// \return
- /// Returns a shared pointer to the location at \a addr. The pointer
- /// in the shared pointer will be nullptr if there is no location at that
- /// address.
- lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr);
- /// Find a breakpoint location ID by Address.
- ///
- /// \param[in] addr
- /// The Address specifying the location.
- /// \return
- /// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
- /// there is no breakpoint location at that address.
- lldb::break_id_t FindLocationIDByAddress(const Address &addr);
- /// Find a breakpoint location for a given breakpoint location ID.
- ///
- /// \param[in] bp_loc_id
- /// The ID specifying the location.
- /// \return
- /// Returns a shared pointer to the location with ID \a bp_loc_id. The
- /// pointer
- /// in the shared pointer will be nullptr if there is no location with that
- /// ID.
- lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id);
- /// Get breakpoint locations by index.
- ///
- /// \param[in] index
- /// The location index.
- ///
- /// \return
- /// Returns a shared pointer to the location with index \a
- /// index. The shared pointer might contain nullptr if \a index is
- /// greater than then number of actual locations.
- lldb::BreakpointLocationSP GetLocationAtIndex(size_t index);
- /// Removes all invalid breakpoint locations.
- ///
- /// Removes all breakpoint locations with architectures that aren't
- /// compatible with \a arch. Also remove any breakpoint locations with whose
- /// locations have address where the section has been deleted (module and
- /// object files no longer exist).
- ///
- /// This is typically used after the process calls exec, or anytime the
- /// architecture of the target changes.
- ///
- /// \param[in] arch
- /// If valid, check the module in each breakpoint to make sure
- /// they are compatible, otherwise, ignore architecture.
- void RemoveInvalidLocations(const ArchSpec &arch);
- // The next section deals with various breakpoint options.
- /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
- void SetEnabled(bool enable) override;
- /// Check the Enable/Disable state.
- /// \return
- /// \b true if the breakpoint is enabled, \b false if disabled.
- bool IsEnabled() override;
- /// Set the breakpoint to ignore the next \a count breakpoint hits.
- /// \param[in] count
- /// The number of breakpoint hits to ignore.
- void SetIgnoreCount(uint32_t count);
- /// Return the current ignore count/
- /// \return
- /// The number of breakpoint hits to be ignored.
- uint32_t GetIgnoreCount() const;
- /// Return the current hit count for all locations. \return
- /// The current hit count for all locations.
- uint32_t GetHitCount() const;
- /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
- void SetOneShot(bool one_shot);
- /// Check the OneShot state.
- /// \return
- /// \b true if the breakpoint is one shot, \b false otherwise.
- bool IsOneShot() const;
- /// If \a auto_continue is \b true, breakpoint will auto-continue when on
- /// hit.
- void SetAutoContinue(bool auto_continue);
- /// Check the AutoContinue state.
- /// \return
- /// \b true if the breakpoint is set to auto-continue, \b false otherwise.
- bool IsAutoContinue() const;
- /// Set the valid thread to be checked when the breakpoint is hit.
- /// \param[in] thread_id
- /// If this thread hits the breakpoint, we stop, otherwise not.
- void SetThreadID(lldb::tid_t thread_id);
- /// Return the current stop thread value.
- /// \return
- /// The thread id for which the breakpoint hit will stop,
- /// LLDB_INVALID_THREAD_ID for all threads.
- lldb::tid_t GetThreadID() const;
- void SetThreadIndex(uint32_t index);
- uint32_t GetThreadIndex() const;
- void SetThreadName(const char *thread_name);
- const char *GetThreadName() const;
- void SetQueueName(const char *queue_name);
- const char *GetQueueName() const;
- /// Set the callback action invoked when the breakpoint is hit.
- ///
- /// \param[in] callback
- /// The method that will get called when the breakpoint is hit.
- /// \param[in] baton
- /// A void * pointer that will get passed back to the callback function.
- /// \param[in] is_synchronous
- /// If \b true the callback will be run on the private event thread
- /// before the stop event gets reported. If false, the callback will get
- /// handled on the public event thread after the stop has been posted.
- void SetCallback(BreakpointHitCallback callback, void *baton,
- bool is_synchronous = false);
- void SetCallback(BreakpointHitCallback callback,
- const lldb::BatonSP &callback_baton_sp,
- bool is_synchronous = false);
- void ClearCallback();
- /// Set the breakpoint's condition.
- ///
- /// \param[in] condition
- /// The condition expression to evaluate when the breakpoint is hit.
- /// Pass in nullptr to clear the condition.
- void SetCondition(const char *condition);
- /// Return a pointer to the text of the condition expression.
- ///
- /// \return
- /// A pointer to the condition expression text, or nullptr if no
- // condition has been set.
- const char *GetConditionText() const;
- // The next section are various utility functions.
- /// Return the number of breakpoint locations that have resolved to actual
- /// breakpoint sites.
- ///
- /// \return
- /// The number locations resolved breakpoint sites.
- size_t GetNumResolvedLocations() const;
- /// Return whether this breakpoint has any resolved locations.
- ///
- /// \return
- /// True if GetNumResolvedLocations > 0
- bool HasResolvedLocations() const;
- /// Return the number of breakpoint locations.
- ///
- /// \return
- /// The number breakpoint locations.
- size_t GetNumLocations() const;
- /// Put a description of this breakpoint into the stream \a s.
- ///
- /// \param[in] s
- /// Stream into which to dump the description.
- ///
- /// \param[in] level
- /// The description level that indicates the detail level to
- /// provide.
- ///
- /// \see lldb::DescriptionLevel
- void GetDescription(Stream *s, lldb::DescriptionLevel level,
- bool show_locations = false);
- /// Set the "kind" description for a breakpoint. If the breakpoint is hit
- /// the stop info will show this "kind" description instead of the
- /// breakpoint number. Mostly useful for internal breakpoints, where the
- /// breakpoint number doesn't have meaning to the user.
- ///
- /// \param[in] kind
- /// New "kind" description.
- void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); }
- /// Return the "kind" description for a breakpoint.
- ///
- /// \return
- /// The breakpoint kind, or nullptr if none is set.
- const char *GetBreakpointKind() const { return m_kind_description.c_str(); }
- /// Accessor for the breakpoint Target.
- /// \return
- /// This breakpoint's Target.
- Target &GetTarget() { return m_target; }
- const Target &GetTarget() const { return m_target; }
- const lldb::TargetSP GetTargetSP();
- void GetResolverDescription(Stream *s);
- /// Find breakpoint locations which match the (filename, line_number)
- /// description. The breakpoint location collection is to be filled with the
- /// matching locations. It should be initialized with 0 size by the API
- /// client.
- ///
- /// \return
- /// True if there is a match
- ///
- /// The locations which match the filename and line_number in loc_coll.
- /// If its
- /// size is 0 and true is returned, it means the breakpoint fully matches
- /// the
- /// description.
- bool GetMatchingFileLine(ConstString filename, uint32_t line_number,
- BreakpointLocationCollection &loc_coll);
- void GetFilterDescription(Stream *s);
- /// Returns the BreakpointOptions structure set at the breakpoint level.
- ///
- /// Meant to be used by the BreakpointLocation class.
- ///
- /// \return
- /// A pointer to this breakpoint's BreakpointOptions.
- BreakpointOptions *GetOptions();
- /// Returns the BreakpointOptions structure set at the breakpoint level.
- ///
- /// Meant to be used by the BreakpointLocation class.
- ///
- /// \return
- /// A pointer to this breakpoint's BreakpointOptions.
- const BreakpointOptions *GetOptions() const;
- /// Invoke the callback action when the breakpoint is hit.
- ///
- /// Meant to be used by the BreakpointLocation class.
- ///
- /// \param[in] context
- /// Described the breakpoint event.
- ///
- /// \param[in] bp_loc_id
- /// Which breakpoint location hit this breakpoint.
- ///
- /// \return
- /// \b true if the target should stop at this breakpoint and \b false not.
- bool InvokeCallback(StoppointCallbackContext *context,
- lldb::break_id_t bp_loc_id);
- bool IsHardware() const { return m_hardware; }
- lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; }
- lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; }
- private: // The target needs to manage adding & removing names. It will do the
- // checking for name validity as well.
- bool AddName(llvm::StringRef new_name);
- void RemoveName(const char *name_to_remove) {
- if (name_to_remove)
- m_name_list.erase(name_to_remove);
- }
- public:
- bool MatchesName(const char *name) {
- return m_name_list.find(name) != m_name_list.end();
- }
- void GetNames(std::vector<std::string> &names) {
- names.clear();
- for (auto name : m_name_list) {
- names.push_back(name);
- }
- }
- /// Set a pre-condition filter that overrides all user provided
- /// filters/callbacks etc.
- ///
- /// Used to define fancy breakpoints that can do dynamic hit detection
- /// without taking up the condition slot - which really belongs to the user
- /// anyway...
- ///
- /// The Precondition should not continue the target, it should return true
- /// if the condition says to stop and false otherwise.
- ///
- void SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp) {
- m_precondition_sp = std::move(precondition_sp);
- }
- bool EvaluatePrecondition(StoppointCallbackContext &context);
- lldb::BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; }
- // Produces the OR'ed values for all the names assigned to this breakpoint.
- const BreakpointName::Permissions &GetPermissions() const {
- return m_permissions;
- }
- BreakpointName::Permissions &GetPermissions() {
- return m_permissions;
- }
- bool AllowList() const {
- return GetPermissions().GetAllowList();
- }
- bool AllowDisable() const {
- return GetPermissions().GetAllowDisable();
- }
- bool AllowDelete() const {
- return GetPermissions().GetAllowDelete();
- }
- // This one should only be used by Target to copy breakpoints from target to
- // target - primarily from the dummy target to prime new targets.
- static lldb::BreakpointSP CopyFromBreakpoint(lldb::TargetSP new_target,
- const Breakpoint &bp_to_copy_from);
- protected:
- friend class Target;
- // Protected Methods
- /// Constructors and Destructors
- /// Only the Target can make a breakpoint, and it owns the breakpoint
- /// lifespans. The constructor takes a filter and a resolver. Up in Target
- /// there are convenience variants that make breakpoints for some common
- /// cases.
- ///
- /// \param[in] target
- /// The target in which the breakpoint will be set.
- ///
- /// \param[in] filter_sp
- /// Shared pointer to the search filter that restricts the search domain of
- /// the breakpoint.
- ///
- /// \param[in] resolver_sp
- /// Shared pointer to the resolver object that will determine breakpoint
- /// matches.
- ///
- /// \param hardware
- /// If true, request a hardware breakpoint to be used to implement the
- /// breakpoint locations.
- ///
- /// \param resolve_indirect_symbols
- /// If true, and the address of a given breakpoint location in this
- /// breakpoint is set on an
- /// indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual
- /// breakpoint site will
- /// be set on the target of the indirect symbol.
- // This is the generic constructor
- Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp,
- lldb::BreakpointResolverSP &resolver_sp, bool hardware,
- bool resolve_indirect_symbols = true);
- friend class BreakpointLocation; // To call the following two when determining
- // whether to stop.
- void DecrementIgnoreCount();
- // BreakpointLocation::IgnoreCountShouldStop &
- // Breakpoint::IgnoreCountShouldStop can only be called once per stop, and
- // BreakpointLocation::IgnoreCountShouldStop should be tested first, and if
- // it returns false we should continue, otherwise we should test
- // Breakpoint::IgnoreCountShouldStop.
- bool IgnoreCountShouldStop();
- private:
- // To call from CopyFromBreakpoint.
- Breakpoint(Target &new_target, const Breakpoint &bp_to_copy_from);
- // For Breakpoint only
- bool m_being_created;
- bool
- m_hardware; // If this breakpoint is required to use a hardware breakpoint
- Target &m_target; // The target that holds this breakpoint.
- std::unordered_set<std::string> m_name_list; // If not empty, this is the name
- // of this breakpoint (many
- // breakpoints can share the same
- // name.)
- lldb::SearchFilterSP
- m_filter_sp; // The filter that constrains the breakpoint's domain.
- lldb::BreakpointResolverSP
- m_resolver_sp; // The resolver that defines this breakpoint.
- lldb::BreakpointPreconditionSP m_precondition_sp; // The precondition is a
- // breakpoint-level hit
- // filter that can be used
- // to skip certain breakpoint hits. For instance, exception breakpoints use
- // this to limit the stop to certain exception classes, while leaving the
- // condition & callback free for user specification.
- std::unique_ptr<BreakpointOptions>
- m_options_up; // Settable breakpoint options
- BreakpointLocationList
- m_locations; // The list of locations currently found for this breakpoint.
- std::string m_kind_description;
- bool m_resolve_indirect_symbols;
- /// Number of times this breakpoint has been hit. This is kept separately
- /// from the locations hit counts, since locations can go away when their
- /// backing library gets unloaded, and we would lose hit counts.
- StoppointHitCounter m_hit_counter;
- BreakpointName::Permissions m_permissions;
- void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind);
- void SendBreakpointChangedEvent(BreakpointEventData *data);
- Breakpoint(const Breakpoint &) = delete;
- const Breakpoint &operator=(const Breakpoint &) = delete;
- };
- } // namespace lldb_private
- #endif // LLDB_BREAKPOINT_BREAKPOINT_H
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