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- //===-- BreakpointOptions.h -------------------------------------*- C++ -*-===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H
- #define LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H
- #include <memory>
- #include <string>
- #include "lldb/Utility/Baton.h"
- #include "lldb/Utility/Flags.h"
- #include "lldb/Utility/StringList.h"
- #include "lldb/Utility/StructuredData.h"
- #include "lldb/lldb-private.h"
- namespace lldb_private {
- /// \class BreakpointOptions BreakpointOptions.h
- /// "lldb/Breakpoint/BreakpointOptions.h" Class that manages the options on a
- /// breakpoint or breakpoint location.
- class BreakpointOptions {
- friend class BreakpointLocation;
- friend class BreakpointName;
- friend class lldb_private::BreakpointOptionGroup;
- friend class Breakpoint;
- public:
- enum OptionKind {
- eCallback = 1 << 0,
- eEnabled = 1 << 1,
- eOneShot = 1 << 2,
- eIgnoreCount = 1 << 3,
- eThreadSpec = 1 << 4,
- eCondition = 1 << 5,
- eAutoContinue = 1 << 6,
- eAllOptions = (eCallback | eEnabled | eOneShot | eIgnoreCount | eThreadSpec
- | eCondition | eAutoContinue)
- };
- struct CommandData {
- CommandData()
- : user_source(), script_source(),
- interpreter(lldb::eScriptLanguageNone), stop_on_error(true) {}
- CommandData(const StringList &user_source, lldb::ScriptLanguage interp)
- : user_source(user_source), script_source(), interpreter(interp),
- stop_on_error(true) {}
- virtual ~CommandData() = default;
- static const char *GetSerializationKey() { return "BKPTCMDData"; }
- StructuredData::ObjectSP SerializeToStructuredData();
- static std::unique_ptr<CommandData>
- CreateFromStructuredData(const StructuredData::Dictionary &options_dict,
- Status &error);
- StringList user_source;
- std::string script_source;
- enum lldb::ScriptLanguage
- interpreter; // eScriptLanguageNone means command interpreter.
- bool stop_on_error;
- private:
- enum class OptionNames : uint32_t {
- UserSource = 0,
- Interpreter,
- StopOnError,
- LastOptionName
- };
- static const char
- *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
- static const char *GetKey(OptionNames enum_value) {
- return g_option_names[static_cast<uint32_t>(enum_value)];
- }
- };
- class CommandBaton : public TypedBaton<CommandData> {
- public:
- explicit CommandBaton(std::unique_ptr<CommandData> Data)
- : TypedBaton(std::move(Data)) {}
- void GetDescription(llvm::raw_ostream &s, lldb::DescriptionLevel level,
- unsigned indentation) const override;
- };
- typedef std::shared_ptr<CommandBaton> CommandBatonSP;
- // Constructors and Destructors
- /// This constructor allows you to specify all the breakpoint options except
- /// the callback. That one is more complicated, and better to do by hand.
- ///
- /// \param[in] condition
- /// The expression which if it evaluates to \b true if we are to stop
- ///
- /// \param[in] enabled
- /// Is this breakpoint enabled.
- ///
- /// \param[in] ignore
- /// How many breakpoint hits we should ignore before stopping.
- ///
- /// \param[in] one_shot
- /// Should this breakpoint delete itself after being hit once.
- ///
- /// \param[in] auto_continue
- /// Should this breakpoint auto-continue after running its commands.
- ///
- BreakpointOptions(const char *condition, bool enabled = true,
- int32_t ignore = 0, bool one_shot = false,
- bool auto_continue = false);
- /// Breakpoints make options with all flags set. Locations and Names make
- /// options with no flags set.
- BreakpointOptions(bool all_flags_set);
- BreakpointOptions(const BreakpointOptions &rhs);
- virtual ~BreakpointOptions();
- static std::unique_ptr<BreakpointOptions>
- CreateFromStructuredData(Target &target,
- const StructuredData::Dictionary &data_dict,
- Status &error);
- virtual StructuredData::ObjectSP SerializeToStructuredData();
- static const char *GetSerializationKey() { return "BKPTOptions"; }
- // Operators
- const BreakpointOptions &operator=(const BreakpointOptions &rhs);
- /// Copy over only the options set in the incoming BreakpointOptions.
- void CopyOverSetOptions(const BreakpointOptions &rhs);
- // Callbacks
- //
- // Breakpoint callbacks come in two forms, synchronous and asynchronous.
- // Synchronous callbacks will get run before any of the thread plans are
- // consulted, and if they return false the target will continue "under the
- // radar" of the thread plans. There are a couple of restrictions to
- // synchronous callbacks:
- // 1) They should NOT resume the target themselves.
- // Just return false if you want the target to restart.
- // 2) Breakpoints with synchronous callbacks can't have conditions
- // (or rather, they can have them, but they won't do anything.
- // Ditto with ignore counts, etc... You are supposed to control that all
- // through the callback.
- // Asynchronous callbacks get run as part of the "ShouldStop" logic in the
- // thread plan. The logic there is:
- // a) If the breakpoint is thread specific and not for this thread, continue
- // w/o running the callback.
- // NB. This is actually enforced underneath the breakpoint system, the
- // Process plugin is expected to
- // call BreakpointSite::IsValidForThread, and set the thread's StopInfo
- // to "no reason". That way,
- // thread displays won't show stops for breakpoints not for that
- // thread...
- // b) If the ignore count says we shouldn't stop, then ditto.
- // c) If the condition says we shouldn't stop, then ditto.
- // d) Otherwise, the callback will get run, and if it returns true we will
- // stop, and if false we won't.
- // The asynchronous callback can run the target itself, but at present that
- // should be the last action the callback does. We will relax this condition
- // at some point, but it will take a bit of plumbing to get that to work.
- //
- /// Adds a callback to the breakpoint option set.
- ///
- /// \param[in] callback
- /// The function to be called when the breakpoint gets hit.
- ///
- /// \param[in] baton_sp
- /// A baton which will get passed back to the callback when it is invoked.
- ///
- /// \param[in] synchronous
- /// Whether this is a synchronous or asynchronous callback. See discussion
- /// above.
- void SetCallback(BreakpointHitCallback callback,
- const lldb::BatonSP &baton_sp, bool synchronous = false);
- void SetCallback(BreakpointHitCallback callback,
- const BreakpointOptions::CommandBatonSP &command_baton_sp,
- bool synchronous = false);
- /// Returns the command line commands for the callback on this breakpoint.
- ///
- /// \param[out] command_list
- /// The commands will be appended to this list.
- ///
- /// \return
- /// \btrue if the command callback is a command-line callback,
- /// \bfalse otherwise.
- bool GetCommandLineCallbacks(StringList &command_list);
- /// Remove the callback from this option set.
- void ClearCallback();
- // The rest of these functions are meant to be used only within the
- // breakpoint handling mechanism.
- /// Use this function to invoke the callback for a specific stop.
- ///
- /// \param[in] context
- /// The context in which the callback is to be invoked. This includes the
- /// stop event, the
- /// execution context of the stop (since you might hit the same breakpoint
- /// on multiple threads) and
- /// whether we are currently executing synchronous or asynchronous
- /// callbacks.
- ///
- /// \param[in] break_id
- /// The breakpoint ID that owns this option set.
- ///
- /// \param[in] break_loc_id
- /// The breakpoint location ID that owns this option set.
- ///
- /// \return
- /// The callback return value.
- bool InvokeCallback(StoppointCallbackContext *context,
- lldb::user_id_t break_id, lldb::user_id_t break_loc_id);
- /// Used in InvokeCallback to tell whether it is the right time to run this
- /// kind of callback.
- ///
- /// \return
- /// The synchronicity of our callback.
- bool IsCallbackSynchronous() const { return m_callback_is_synchronous; }
- /// Fetch the baton from the callback.
- ///
- /// \return
- /// The baton.
- Baton *GetBaton();
- /// Fetch a const version of the baton from the callback.
- ///
- /// \return
- /// The baton.
- const Baton *GetBaton() const;
- // Condition
- /// Set the breakpoint option's condition.
- ///
- /// \param[in] condition
- /// The condition expression to evaluate when the breakpoint is hit.
- void SetCondition(const char *condition);
- /// Return a pointer to the text of the condition expression.
- ///
- /// \return
- /// A pointer to the condition expression text, or nullptr if no
- // condition has been set.
- const char *GetConditionText(size_t *hash = nullptr) const;
- // Enabled/Ignore Count
- /// Check the Enable/Disable state.
- /// \return
- /// \b true if the breakpoint is enabled, \b false if disabled.
- bool IsEnabled() const { return m_enabled; }
- /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
- void SetEnabled(bool enabled) {
- m_enabled = enabled;
- m_set_flags.Set(eEnabled);
- }
- /// Check the auto-continue state.
- /// \return
- /// \b true if the breakpoint is set to auto-continue, \b false otherwise.
- bool IsAutoContinue() const { return m_auto_continue; }
- /// Set the auto-continue state.
- void SetAutoContinue(bool auto_continue) {
- m_auto_continue = auto_continue;
- m_set_flags.Set(eAutoContinue);
- }
- /// Check the One-shot state.
- /// \return
- /// \b true if the breakpoint is one-shot, \b false otherwise.
- bool IsOneShot() const { return m_one_shot; }
- /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
- void SetOneShot(bool one_shot) {
- m_one_shot = one_shot;
- m_set_flags.Set(eOneShot);
- }
- /// Set the breakpoint to ignore the next \a count breakpoint hits.
- /// \param[in] n
- /// The number of breakpoint hits to ignore.
- void SetIgnoreCount(uint32_t n) {
- m_ignore_count = n;
- m_set_flags.Set(eIgnoreCount);
- }
- /// Return the current Ignore Count.
- /// \return
- /// The number of breakpoint hits to be ignored.
- uint32_t GetIgnoreCount() const { return m_ignore_count; }
- /// Return the current thread spec for this option. This will return nullptr
- /// if the no thread specifications have been set for this Option yet.
- /// \return
- /// The thread specification pointer for this option, or nullptr if none
- /// has
- /// been set yet.
- const ThreadSpec *GetThreadSpecNoCreate() const;
- /// Returns a pointer to the ThreadSpec for this option, creating it. if it
- /// hasn't been created already. This API is used for setting the
- /// ThreadSpec items for this option.
- ThreadSpec *GetThreadSpec();
- void SetThreadID(lldb::tid_t thread_id);
- void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
- /// Check if the breakpoint option has a callback set.
- ///
- /// \return
- /// If the breakpoint option has a callback, \b true otherwise \b false.
- bool HasCallback() const;
- /// This is the default empty callback.
- static bool NullCallback(void *baton, StoppointCallbackContext *context,
- lldb::user_id_t break_id,
- lldb::user_id_t break_loc_id);
- /// Set a callback based on BreakpointOptions::CommandData. \param[in]
- /// cmd_data
- /// A UP holding the new'ed CommandData object.
- /// The breakpoint will take ownership of pointer held by this object.
- void SetCommandDataCallback(std::unique_ptr<CommandData> &cmd_data);
- void Clear();
- bool AnySet() const {
- return m_set_flags.AnySet(eAllOptions);
- }
- protected:
- // Classes that inherit from BreakpointOptions can see and modify these
- bool IsOptionSet(OptionKind kind)
- {
- return m_set_flags.Test(kind);
- }
- enum class OptionNames {
- ConditionText = 0,
- IgnoreCount,
- EnabledState,
- OneShotState,
- AutoContinue,
- LastOptionName
- };
- static const char *g_option_names[(size_t)OptionNames::LastOptionName];
- static const char *GetKey(OptionNames enum_value) {
- return g_option_names[(size_t)enum_value];
- }
- static bool BreakpointOptionsCallbackFunction(
- void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id,
- lldb::user_id_t break_loc_id);
- void SetThreadSpec(std::unique_ptr<ThreadSpec> &thread_spec_up);
- private:
- /// For BreakpointOptions only
- /// This is the callback function pointer
- BreakpointHitCallback m_callback;
- /// This is the client data for the callback
- lldb::BatonSP m_callback_baton_sp;
- bool m_baton_is_command_baton;
- bool m_callback_is_synchronous;
- bool m_enabled;
- /// If set, the breakpoint delete itself after being hit once.
- bool m_one_shot;
- /// Number of times to ignore this breakpoint.
- uint32_t m_ignore_count;
- /// Thread for which this breakpoint will stop.
- std::unique_ptr<ThreadSpec> m_thread_spec_up;
- /// The condition to test.
- std::string m_condition_text;
- /// Its hash, so that locations know when the condition is updated.
- size_t m_condition_text_hash;
- /// If set, inject breakpoint condition into process.
- bool m_inject_condition;
- /// If set, auto-continue from breakpoint.
- bool m_auto_continue;
- /// Which options are set at this level.
- /// Drawn from BreakpointOptions::SetOptionsFlags.
- Flags m_set_flags;
- };
- } // namespace lldb_private
- #endif // LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H
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